Metal by Tutorials Third Edition: Beginning Game Engine Development With Metal Begbie Caroline
Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where…
Specifikacia Metal by Tutorials Third Edition: Beginning Game Engine Development With Metal Begbie Caroline
Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment