Beginning Unity Android Game Development
Chapter 1: Programming ConceptsChapter Goal: This chapter is intended to make the reader feel comfortable with basic programming concepts and operations. It will make further topics about game dev…
Specifikacia Beginning Unity Android Game Development
Chapter 1: Programming ConceptsChapter Goal: This chapter is intended to make the reader feel comfortable with basic programming concepts and operations. It will make further topics about game dev scripting more accessible to those with no past programming experience.Sub -Topics: 1. Fundamentals of programming 2. Variables, constants, and types 3. Arithmetic operations 4. Boolean expressions 5. Selection 6. Iteration 7. FunctionsChapter 2: Introduction to UnityChapter Goal: This chapter provides an introduction to the Unity game engine and IDE. It shows how to navigate around, create basic objects and using transform tools to move, scale and rotate. The purpose of the Scene, Game, Hierarchy, Inspector, Project and Asset Store windows are also discussed.Sub -Topics: 1. Creating a