Beginning Game AI with Unity: Programming Artificial Intelligence with C Cossu Sebastiano M.
Chapter 1: IntroductionChapter Goal: An introduction to the book where goals and main topics are introduced to the reader.Sub -Topics 1. What is AI? 2. AI in games 3. Intelligent agents 4. Knowledge…
Specifikacia Beginning Game AI with Unity: Programming Artificial Intelligence with C Cossu Sebastiano M.
Chapter 1: IntroductionChapter Goal: An introduction to the book where goals and main topics are introduced to the reader.Sub -Topics 1. What is AI? 2. AI in games 3. Intelligent agents 4. Knowledge representationChapter 2: MovementsChapter Goal: Introducing the reader to steering and basic AI moving behaviors, in particular wandering and following the player.Sub - Topics 1. Moving in a 2D world 2. Moving in a 3D world 3. Steering 4. Moving behaviors (wandering vs following)5. A case study: car games6. Project: mini car traffic simulatorChapter 3: PathfindingChapter Goal: Introducing the reader to pathfinding algorithms and problem-solving approaches.Sub - Topics: 1. Graphs 2. Pathfinding