Introduction to 3D Game Programming with DirectX 12 Luna FrankPaperback
Introduction to 3D Game Programming with DirectX 12 Luna FrankPaperback This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game…
Specifikacia Introduction to 3D Game Programming with DirectX 12 Luna FrankPaperback
Introduction to 3D Game Programming with DirectX 12 Luna FrankPaperback
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.
Includes a companion DVD with code and figures. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. eBook Customers Companion files are available for downloading with order number/proof of purchase by writing