Introduction to 3D Game Programming w DirectX11

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced… Celý popis ↓

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Introduction to 3D Game Programming w DirectX11

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.

It also includes a companion CD-ROM with code and figures.

Introduction to 3D Game Programming w DirectX11 patrí medzi produkty, ktoré ponúkajú vyvážený pomer kvality a ceny. V hornej časti stránky nájdeš hlavný prehľad, nižšie podrobné vlastnosti a technické parametre.

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