The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals Martin J.
The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals Martin J. This book supports readers to transition to more advanced independent game projects by…
Specifikacia The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals Martin J.
The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals Martin J.
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. After a brief tutorial (Preliminary Phase), readers embark on a journey along the book's methodology. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch.The book is divided into six sections.
They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and "win" the game by having progressed from a raw, initial idea to a full-fledged, polished game