Quests: Design, Theory, and History in Games and Narratives Howard Jeff
Quests: Design, Theory, and History in Games and Narratives Howard Jeff Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful…
Specifikacia Quests: Design, Theory, and History in Games and Narratives Howard Jeff
Quests: Design, Theory, and History in Games and Narratives Howard Jeff
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design:level designquest item creationNPC and dialogue constructionscriptingThis book will be of great interest to all game designers looking to create new, innovative quests in their games. It will It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges.