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Procedural Generation in Game Design

Procedural Generation in Game Design Making a game can be an intensive process, and if not planned accurately can easily run over budget. This form of development enables games to create their play…

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Výrobca
Taylor & Francis Inc

Specifikacia Procedural Generation in Game Design


Procedural Generation in Game Design

Making a game can be an intensive process, and if not planned accurately can easily run over budget. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.

Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Designers from a variety of studios provide concrete examples from their games to

Procedural Generation in Game Design patrí medzi produkty, ktoré ponúkajú vyvážený pomer kvality a ceny. V hornej časti stránky nájdeš hlavný prehľad, nižšie podrobné vlastnosti a technické parametre.

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