Practical Rendering and Computation with Direct3D 11 Zink Jason
Practical Rendering and Computation with Direct3D 11 Zink Jason This book provides readers with practical knowledge of the Direct3D 11 API. With a focus on specific sample topics, the chapters in the…
Specifikacia Practical Rendering and Computation with Direct3D 11 Zink Jason
Practical Rendering and Computation with Direct3D 11 Zink Jason
This book provides readers with practical knowledge of the Direct3D 11 API. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems.
Each chapter includes an introduction, background theory, an implementation design section, and a