Level Design - Kremers Rudolf
Level Design - Kremers Rudolf Level design is the creation of levels - locales, stages, or missions - in a video game. Good or bad level design can make or break any game, so it is surprising how…
Specifikacia Level Design - Kremers Rudolf
Level Design - Kremers Rudolf
Level design is the creation of levels - locales, stages, or missions - in a video game. Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Level design is as much an art as it is a science; it requires artistic skills and know-how as well as an extensive technical knowledge and is an extremely important part of computer game design.
This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. It is tied to no particular technology or genre, so it will be a useful reference for many years to come.
Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.