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Debugging Game History Lowood Henry Curator for History of Science & Technology Collections Curator for Germanic Collections; Film & Me Stanford University

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.Even as the field of game studies has flourished, critical…

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Specifikacia Debugging Game History Lowood Henry Curator for History of Science & Technology Collections Curator for Germanic Collections; Film & Me Stanford University


Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to "debug" the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon--from "Amusement Arcade" to "Embodiment" and "Game Art" to "Simulation" and "World Building."Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology,

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