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Beginning PBR Texturing (Kumar Abhishek)

Chapter 1: IntroductionChapter Goal: This chapter introduces the reader to the layout of the book and how to best use the book in a practical way to develop their skills.Sub-TopicsWhat is our goalA…

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Specifikacia Beginning PBR Texturing (Kumar Abhishek)


Chapter 1: IntroductionChapter Goal: This chapter introduces the reader to the layout of the book and how to best use the book in a practical way to develop their skills.Sub-TopicsWhat is our goalA career as game developerHow to best use this bookChapter 2: Graphics in the Game IndustryChapter Goal: In this chapter, the readers will take a peek into the working of the video game industry. Also, software used in the Production pipeline are discussed.Sub-TopicsConcept of computer graphicsVisualization basicsWhat is PBR?Game render engines or game enginesChapter 3: Workflow of TexturingChapter Goal: This chapter discusses the general workflows of preparing a model for texturing. The concept and importance of UV unwrapping are also

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