Video Game Audio: A History, 1972-2020 Hopkins Christopher
Video Game Audio: A History, 1972-2020 Hopkins Christopher From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music.…
Specifikacia Video Game Audio: A History, 1972-2020 Hopkins Christopher
Video Game Audio: A History, 1972-2020 Hopkins Christopher
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. Technical fine points are explored, including synthesized v. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition.
dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. sampled sound, pre-recorded v. digital outputs.
A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many