Game Balance Schreiber Ian
Game Balance Schreiber Ian Within the field of game design, game balance can best be described as a black art. This involves a combination of mathematics, psychology, and occasionally other fields…
Specifikacia Game Balance Schreiber Ian
Game Balance Schreiber Ian
Within the field of game design, game balance can best be described as a black art. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable.
The book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.Key Features - First and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter.