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Augmented Reality Games II: The Gamification of Education, Medicine and Art Geroimenko Vladimir

Augmented Reality Games II: The Gamification of Education, Medicine and Art Geroimenko Vladimir This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into…

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Specifikacia Augmented Reality Games II: The Gamification of Education, Medicine and Art Geroimenko Vladimir


Augmented Reality Games II: The Gamification of Education, Medicine and Art Geroimenko Vladimir

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people's well-being, the gamification of augmented reality art and immersive reading experiences, among other topics.Augmented Reality Games II is essential These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art.

Augmented Reality Games II: The Gamification of Education, Medicine and Art Geroimenko Vladimir patrí medzi produkty, ktoré ponúkajú vyvážený pomer kvality a ceny. V hornej časti stránky nájdeš hlavný prehľad, nižšie podrobné vlastnosti a technické parametre.

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